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- ...o another and subsystem volumes can be adjusted, this includes upgrading a spacecraft's subsystem to a higher [[quality]] of its current type too. ...post-construction by an [[Airport_Repair_Shop|airport repair shop]] using spacecraft servicing. ...3 KB (519 words) - 01:13, 20 March 2024
- * The [[Power_Plant_(Subsystem)|subsystem]] of a spacecraft * The [[Power_Plant_Module|upgrade module]] for use in spacecraft ...249 bytes (32 words) - 04:56, 27 February 2024
- {{Spacecraft_Module * If the proper medical supplies are present in the [[city]]'s or [[spacecraft]]'s inventory and there is a [[crewman]] at the medical console, the crewma ...963 bytes (141 words) - 01:48, 1 April 2024
- * A [[Rocket Drive]] subsystem on a spacecraft. * A [[Rocket Drive Module]] component used in spacecraft construction and repairs. ...271 bytes (35 words) - 08:08, 7 May 2020
- [[Category:Spacecraft_Modules]] ...60 bytes (6 words) - 01:36, 1 April 2024
- {{Spacecraft_Module ...travel time between [[Solar_System|solar system]]s. Without an FTL drive a spacecraft is forced to [[deadhead]], which is limited by the [[Lightspeed|speed of li ...5 KB (906 words) - 09:30, 6 March 2024
- {{Spacecraft_Module ...It is however possible for an [[avatar]] to control all weapon bays on the spacecraft from a [[Captain's_Chair|captain's chair]]. ...8 KB (1,321 words) - 05:59, 1 April 2024
- {{Spacecraft_Module '''Life support''' maintains a habitable environment on board [[spacecraft]] and in [[buildings]]. ...2 KB (260 words) - 09:32, 6 March 2024
- {{DISPLAYTITLE:Power Plant ''(Subsystem)''}}{{Spacecraft_Module ...craft]]. The power plant on a spacecraft consumes [[hydrogen]] to keep the spacecraft's electric [[capacitor]]s charged. The amount of power plant volume determi ...2 KB (265 words) - 09:33, 6 March 2024
- ...nd are used to produce [[Drive_Module|gravity drive modules]] for use in [[spacecraft]]. | Produces = 10 [[Gravity Drive Module]] ...3 KB (287 words) - 22:43, 8 March 2024
- .../hazeron.com/mybb/showthread.php?tid=2113 2020-01-10 Spacecraft Damage and Modules, Organ Models]}} When a [[spacecraft]] is damaged, either in combat or by the environment, it will require repai ...8 KB (1,304 words) - 01:30, 30 March 2024
- This page focuses on designer rulers and functions specific for [[spacecraft]] designing. ! Module ...7 KB (1,205 words) - 21:44, 27 August 2024
- {{Spacecraft_Module ...system for all [[spacecraft]]. It stores the [[electricity]] produced by a spacecraft's [[Power_Plant_(Subsystem)|power plant]]. ...754 bytes (108 words) - 09:29, 6 March 2024
- | Name = Command And<br> Control Module | Picture = C_CommandAndControlModule.png ...847 bytes (83 words) - 23:27, 12 March 2024
- {{Spacecraft_Module ...rths''' are used to transport cryogenically frozen [[citizen]]s aboard a [[spacecraft]] from one [[city]] to another. Unlike normal [[passenger]]s these "cryo tr ...828 bytes (126 words) - 12:26, 30 July 2024
- | Name = Capacitor Module | Picture = C_CapacitorModule.png ...791 bytes (78 words) - 04:27, 29 February 2024
- | Name = Sensor Module | Picture = C_SensorModule.png ...780 bytes (79 words) - 03:52, 3 March 2024
- The manifest tab lists the current inventory of the spacecraft, including total space usage and fuel cell capacity. Each type of commodity The hold tab is where the player can interact with the spacecraft's hold and insert or remove items as desired. The items go to and from the ...2 KB (271 words) - 21:19, 8 March 2024
- | Name = Hydrogen Power<br>Plant Module | Picture = C_PowerPlantModule.png ...801 bytes (88 words) - 03:34, 29 February 2024
- {{Spacecraft_Module ...functions as a central command seat, allowing an [[avatar]] to access key spacecraft systems from a single spot. So long as there is a third party ([[NPC]] or a ...1 KB (200 words) - 18:14, 15 March 2024