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2018-12-21 Bounties, System Gen, Mating

#14
(12-21-2018, 05:38 PM)Phenoix12 Wrote:
(12-21-2018, 03:33 PM)Haxus Wrote: Should you have to go to a particular building to collect bounties? There is no specific bounty hunter building.
The third option is to of course make a special 'Bounty Hunter Guild' Building for cities to turn bounties in at. Maybe add a little more functionality to it than just turning in boutnies like allowing you to hire OP NPC body guardsĀ to follow you for exorbitant amounts of weekly cronos.
The police station would probably be fine for now. Add a building tab that lets you redeem bounties and maybe even see a "top wanted" list with location hints.

(12-22-2018, 12:58 AM)Haxus Wrote:
(12-21-2018, 11:15 PM)AnrDaemon Wrote: I would suggest removing bounty until there's value attached to the loss.
When there IS a value, then pay the bounty hunter a share of the lost value from the bounty pool.
Like, you have a bounty of $5 on your head. You get killed and lose $3 in value. The killer get $2 (66% of loss value) paid from the bounty pool. You resurrect at your usual location, your bounty pool is now $3.

Any mechanic not associated with actual loss value would just be a scam attractor.
I did not understand the 66% bounty pool thing, sounded complicated.
Anr is saying that the best way to stop bounties for being exploited and easily redeemable by friends or alts, is to associate the bounty with a loss.

This is what they did in EVE Online, and it works pretty well. When you blow up the ship someone that has a bounty on their head, you get a share of the bounty equal to the value of what was destroyed. This means that bounties aren't just given in full for a slap on the cheek, but they are directly related to the amount of value the target lost. That way it is not advantageous for the person to have the bounty collected. This works great in EVE Online because everything has a value, destruction of your ship can be a financial nightmare.

That said, in Hazeron we don't loss anything when we die. At most we drop one random item.
The bounty could be moved to the destruction of a spacecraft that the bounty target is captain on. But berths change quickly and spacecraft can now adays be respawned.
So without money and loss being valuable in Hazeron, I doubt bounties will really function as intended.
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RE: 2018-12-21 Bounties, System Gen, Mating - by Deantwo - 12-22-2018, 12:24 PM

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