11-16-2020, 10:01 PM
Steam Update
The solo playable Hazeron Starship is being tested now. All features are complete. There are some things that remain to be tested, to insure the story can be played through to the end.
The solo version uses a data file created by querying the Shores of Hazeron database. It stores some basic stuff that usually comes from the database, such as pirate empires. It also stores building and spacecraft blueprints published by me.
After the update today, I will post a new space station design, in G drive and rocket versions. It is a usable simple design that will be included in the solo play data file. It will appear in the exchange as Del Rey Station - GDrive and Del Rey Station - Rocket.
The release date on Steam is still somewhere around the first of December. I'm not quite ready to make the "coming soon" announcement. Time has been slipping away very quickly and it always feels like there are a million things to do, though my Silverwill list is pretty short.
Primeval Nerf
Primeval world is gone from Shores of Hazeron. It grew up and became Hazeron Starship.
Jurisdiction Indication
When placing buildings, the cursor now shows the name of the city jurisdiction, if any. This shows which city contains the building about to be placed.
Child Spotted
I spotted a child and their hit points were reported as 46/26. This bug was fixed.
Building Design Origin
Previously, the largest possible building site required that the origin be at the center. This was because design limits were defined as maximum absolute coordinate values, in each direction. This created an unfortunate constraint.
The origin of the design is the insertion point when it is placed on the terrain. It determines the altitude of placement. Because of that, it is often desirable to have the insertion point on the road edge of the site, so its altitude works when placed next to an existing road.
The designer was changed to allow the origin anywhere within the site's 3D extents. The maximum size of a site was not changed. This should not have a negative effect on any existing blueprints.
Building Patents
A bug was fixed that caused buildings to not post their patents to the empire under certain conditions. I noticed this when I built a second electronics factory and it had no patents to do anything, yet the first electronics factory had patents. It turned out those patents had not been recorded with the empire for everyone else to use.
Landing System Snafu
It is very frustrating to activate the landing system on your ship only to be told that there are no empty parking spaces.
Landing systems will now replace a parked vehicle with an incoming vehicle, when an empty parking spot cannot be found.
The parked vehicle is replaced at the moment the landing vehicle is recovered.
The replaced vehicle is lost.
A parked vehicle will not be replaced if there is anything or anyone in it.
Vehicle Transporter Snafu
Similar to the landing system snafu, vehicle transporters will sometimes be useless because all the vehicle parking spots are full.
The solution was not quite as straight forward as the landing system. In this case, the parked vehicle is removed at the moment the vehicle transporter is activated.
The replaced vehicle is lost, even if the caller does not enter the vehicle transporter portal.
Transport to Fence?
Fences are no longer listed on the list of transporter destinations. They were never supposed to be there. A bug allowed them to appear there.
Station Cargo
I am the emperor, aboard an empire space station. I am in its chain of command but I cannot see its cargo listed on the cargo manifest.
This was fixed.
Indigenous Species
The indigenous species of every unexplored planet is my own. That means that as long as I explore previously unexplored space, I will only encounter my own species. This has always been the rule in the multi player game. You knew when you crossed paths with another player.
Unfortunately, this does not work for the solo game. There are few other players to seed the galaxy with their species. A solo player can have up to six avatars, just like the multiplayer game. That is not enough.
There is a table of distribution for the pirate empires, used to determine where they live and in what proportion, throughout the game universe. Each pirate empire has a different sentient species.
From now on, when an indigenous encounter is triggered on a world with no established sentient species, there is a 20% chance the species will be that of a pirate empire, rather than your own. The pirate empire selected is based on that table of pirate empire distribution.
The solo playable Hazeron Starship is being tested now. All features are complete. There are some things that remain to be tested, to insure the story can be played through to the end.
The solo version uses a data file created by querying the Shores of Hazeron database. It stores some basic stuff that usually comes from the database, such as pirate empires. It also stores building and spacecraft blueprints published by me.
After the update today, I will post a new space station design, in G drive and rocket versions. It is a usable simple design that will be included in the solo play data file. It will appear in the exchange as Del Rey Station - GDrive and Del Rey Station - Rocket.
The release date on Steam is still somewhere around the first of December. I'm not quite ready to make the "coming soon" announcement. Time has been slipping away very quickly and it always feels like there are a million things to do, though my Silverwill list is pretty short.
Primeval Nerf
Primeval world is gone from Shores of Hazeron. It grew up and became Hazeron Starship.
Jurisdiction Indication
When placing buildings, the cursor now shows the name of the city jurisdiction, if any. This shows which city contains the building about to be placed.
Child Spotted
I spotted a child and their hit points were reported as 46/26. This bug was fixed.
Building Design Origin
Previously, the largest possible building site required that the origin be at the center. This was because design limits were defined as maximum absolute coordinate values, in each direction. This created an unfortunate constraint.
The origin of the design is the insertion point when it is placed on the terrain. It determines the altitude of placement. Because of that, it is often desirable to have the insertion point on the road edge of the site, so its altitude works when placed next to an existing road.
The designer was changed to allow the origin anywhere within the site's 3D extents. The maximum size of a site was not changed. This should not have a negative effect on any existing blueprints.
Building Patents
A bug was fixed that caused buildings to not post their patents to the empire under certain conditions. I noticed this when I built a second electronics factory and it had no patents to do anything, yet the first electronics factory had patents. It turned out those patents had not been recorded with the empire for everyone else to use.
Landing System Snafu
It is very frustrating to activate the landing system on your ship only to be told that there are no empty parking spaces.
Landing systems will now replace a parked vehicle with an incoming vehicle, when an empty parking spot cannot be found.
The parked vehicle is replaced at the moment the landing vehicle is recovered.
The replaced vehicle is lost.
A parked vehicle will not be replaced if there is anything or anyone in it.
Vehicle Transporter Snafu
Similar to the landing system snafu, vehicle transporters will sometimes be useless because all the vehicle parking spots are full.
The solution was not quite as straight forward as the landing system. In this case, the parked vehicle is removed at the moment the vehicle transporter is activated.
The replaced vehicle is lost, even if the caller does not enter the vehicle transporter portal.
Transport to Fence?
Fences are no longer listed on the list of transporter destinations. They were never supposed to be there. A bug allowed them to appear there.
Station Cargo
I am the emperor, aboard an empire space station. I am in its chain of command but I cannot see its cargo listed on the cargo manifest.
This was fixed.
Indigenous Species
The indigenous species of every unexplored planet is my own. That means that as long as I explore previously unexplored space, I will only encounter my own species. This has always been the rule in the multi player game. You knew when you crossed paths with another player.
Unfortunately, this does not work for the solo game. There are few other players to seed the galaxy with their species. A solo player can have up to six avatars, just like the multiplayer game. That is not enough.
There is a table of distribution for the pirate empires, used to determine where they live and in what proportion, throughout the game universe. Each pirate empire has a different sentient species.
From now on, when an indigenous encounter is triggered on a world with no established sentient species, there is a 20% chance the species will be that of a pirate empire, rather than your own. The pirate empire selected is based on that table of pirate empire distribution.