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Perhaps civilian platforms should provide obstruction until all buildings built on them have been destroyed. Otherwise you get the odd situation of falling through a platform which somehow still supports buildings.
In that case, incoming damage to the platform at 0 health should be distributed among the buildings still built on it.
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People will always try to keep platforms as low-volume as possible because they don't do anything with the volume except exist. Allowing all the hp of the buildings on them to be completely bypassed by destroying the platform would make platforms in general a very poor strategic choice - no one would want them.
I'm against broader redirecting but in the platform case I think it's the best compromise.
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Yeah, that's a very good idea. Max world volume should really be functional volume only, now that building numbers effectively limit server load/general craziness.
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It's on-topic, for now anyway, because how civilian platform volume is dealt with will affect whether it's a good idea for 0 health civilian platforms to destroy all buildings built on them.
If platform volume counts towards the limit, they will always be as low-health as possible, becoming a very poor and indefensible strategic option. In that case, all buildings built on top of them would need to be destroyed before they are allowed to become non-collision. Incoming damage would have to be redistributed, because otherwise they might block it.
If you can build 4 or 5 free platforms with high volume, it would be better to be able to destroy them directly, taking all buildings on top with them.
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Yeah the Weltreich empire has apparently been abusing this exploit for a while.
I just found two worlds with bases protected by under-construction aerial platforms, preventing all attacks from the air because they are civilian buildings while there is no military building ON THEM.
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Transporter bombs are an effective, if slow method of dealing with them, at least until this is fixed.