Resources
Someone pointed out that you can make a 10k process mine on one rock of ore. You don't really have to find another one after that. In the past, mines were limited by the number of actual rocks on their site.
The process limit, based on rocks present, has been restored for mines, wells, and drilling rigs.
Deantwo referred me to a forum post with several recommended improvements to the manufacturing window.
Here is what changed:
NPCs need to develop a preference for which station they operate in a ship.
This evolved into the replacement of simple experience points on NPCs and avatars with a table of skills, which amount to experience gained performing various activities. NPCs use this information when deciding which station to operate aboard a ship.
Skills appear on the Bio window and they are listed on the avatar stats pages on the web.
Skills were assigned to existing avatars based on information that could be gleaned from stats data accumulated. This is only fyi because skills don't actually have any effect on avatars, atm.
Avatar Stats
Avatar stats pages on the web site give away too much information.
Information on the avatar stats page on the web was reduced quite a lot.
Someone pointed out that you can make a 10k process mine on one rock of ore. You don't really have to find another one after that. In the past, mines were limited by the number of actual rocks on their site.
The process limit, based on rocks present, has been restored for mines, wells, and drilling rigs.
- When placing a mine, well, or drilling rig now, a list of icons appears with numbers next to them, to show resources present on the proposed site, and the number of each.
- On the Building page of the Building window, mines, wells and drilling rigs now show the resources present at their site, with the count of each.
- Existing buildings are not affected until you try to make any changes to their processes. Then they will impose limits.
Deantwo referred me to a forum post with several recommended improvements to the manufacturing window.
Here is what changed:
- You can now add a process if all workshops are already assigned. The new process starts out with 0 workshops.
- Stock limit can now be assigned to manufacturing processes. The process will not run if the current stock of what it makes, stored at the building, equals or exceeds the stock limit. A stock limit of zero results in the current/old behavior of filling all available space in the building.
- When adding a new process, you can now specify the number of workshops, minimum production quality, and stock limit right away.
- Manufacture panel replaces workshop count and production quality with a single button. The button shows the current values. When pressed, a dialog appears to configure workshops, minimum production quality, and stock limit.
NPCs need to develop a preference for which station they operate in a ship.
This evolved into the replacement of simple experience points on NPCs and avatars with a table of skills, which amount to experience gained performing various activities. NPCs use this information when deciding which station to operate aboard a ship.
Skills appear on the Bio window and they are listed on the avatar stats pages on the web.
Skills were assigned to existing avatars based on information that could be gleaned from stats data accumulated. This is only fyi because skills don't actually have any effect on avatars, atm.
Avatar Stats
Avatar stats pages on the web site give away too much information.
Information on the avatar stats page on the web was reduced quite a lot.