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Are NPC's allowed to pilot fighters ?

#1
Tongue 
Hi, i'm wondering if NPC's are able to enter a fighter and pilot it to fight ennemies.
If yes , how to tell the crew to enter them and give the m orders in flight ?
When i see for example the Atlantis and all the fighters it have in its hangar , it is the first thing that shows to my mind.^^
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#2
Not now. There were PLANS, but they have never came to be.

Personal opinion: The AI necessary to pilot a fighter is much more complex than what is needed to avoid a few balls on the way to the hole.
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#3
But what about use the same AI that control npc's ?
Like this : when an npc enter a vehicle , the vehicle becomes the npc ( one entity instead of two ), and you can give it orders like the ones you give to normal npc's ( follow me , attack target , etc ).
I made some experiments , i entered a vehicle ( SUV ) andthen called 4 npc's to come ( by get in command ) , then exited the SUV and ALL 4 entered the SUV , then i tried to command to them "go to there" but no one moved ( obviously ) , then i issued the "get out " command , they all exited the SUV.
If the 4 npc's AND the SUV formed on unique entity ( not 4 npc's and a suv ) , i 'm sure it would be possible to trick the game and make it think the SUV + npc's is only ONE npc.
And then you can issue it commands like "go to there" or "attack the target", not as evolved as an AI but playable like usual when you attack a base with normal npc's.
Npc's skills are disabled when entering a vehicule so it's the "skill" of the vehicle that prevails.
What do you think of this ?
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#4
I'm sure there's tricks to use in reducing the CPU load necessary to process the flow, but as I said, the difference is principal. It's not enough to "fly to the target, hang there, fly back". That's not how fighters work, not what players expect.
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