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Hi! It's good to see so much focus has been dedicated to fixing and progress.
So far, the topic of the current designer's handling has been brought up quite a few times on the Discord server, and it's got me curious: are there any plans to make a simplified room builder for ships and buildings, akin to the old SoH designer, available to the players in the future? As much potential as the current designer has, it feels like the removal of the old system for a more complex one, has created somewhat of a gatekeeping on who is able to create their own designs in the game--while it was common for your average joe to make their own designs (hence making cities and fleets more diverse and organic, and giving every empire/player the possibility to join into that creative process), today sadly it comes down to a minority of players who have the skills, time and patience, to make these designs for the entire playerbase.
Giving players more of an incentive to create, could make the game's creative process more attractive to a lot more players.
The general consensus seems to be that, while meshes for hulls are acceptably easy to import, rooms and the like are simply too tricky to make. Hence, do you reckon a deck-based, old-school tiles system that handles room voids on its own, could be implemented as an alternative means of creating shapes? Or, alternatively, would it be possible from a performance-based standpoint, to get both the old and current designers to coexist, with some adjustments? Adjustments like, for example, removing TL and adjusting size limitations to make both the old and current designers consistent; and possibly, still for consistency's sake, replacing all the manually-placed systems like shield modules and the like in the old system, by a single hull room option that lets you tweak values exactly like in the current designer, except you'd get to draw out the design's allocated space with sliders much like in the new one.