French Translation
French translation is now available.
There is a setting on the Program page of the Settings window to select language. The default uses the system locale.
The program must be restarted for the language change to take effect.
I would welcome feedback from any french speaking players out there.
Note that the design report of a blueprint published to the Steam Workshop in french, will appear there in french. After downloading a blueprint, the design report is produced using your local language.
Designer Snap to Center of Object
A new snap option was added to the designer, to find the center of objects.
Icon Sizes
Program icon sizes can now be changed on the Windows page of the Settings window.
Blueprint Exchange Sorting Broken
Blueprint exchange sorting is broken after getting Steam list.
Fixed.
Story Chapters Added
Several story chapters were added to accomplish two things.
The first objective was to connect the Rocket Training chapter with the Relic chapter. Previously nothing happened until the player built a space station. Some players never built a space station.
The second objective was to provide a conclusion to the Beacon chapter. The current ending feels somewhat like a cliff hanger, with a need to return to the university to help Dr. Xian. Now the ending leaves an implication of more to come, with no call to action by the player.
I do intend to continue the story, as an endless series of chapters, somewhat like sequential episodes of a television series.
All current story chapters are fully translated into french.
Lock up while playing.
Game locked up solidly while I was playing.
Found/fixed a mutex deadlock when rendering sound.
NPC suit lights not visible.
In one of the new story chapters, npc's were seen running on a moon. Their suit lights were not visible in the darkness.
Fixed npc lights.
Ordered a passenger to move and they released their berth.
I ordered a passenger to move to a location aboard my ship and they released their berth.
Fixed.
Adam and Eve
There are a large number of habitable worlds with no indigenous population. The way to establish the indigenous population is not obvious.
A brief story chapter now runs when you land on a habitable world with no indigenous population. It explains the consequences of not having an indigenous population. It also explains the two methods for establishing the indigenous population.
For those who do not know, they are:
Adam and Eve Method - Move two passengers (or crew, troops, or officers) outside into the wilderness, a male and a female of the same species. They should be within 100m of each other. Select them on the Unit Orders window. Issue the Garrison command. That orders them to release their berth and to make the world their home. They will create a village and establish the indigenous species.
Lost Populace Method - Another way to establish the indigenous species is to build a city. The city method is less direct because it depends upon the city losing some population into the wilderness. The city reports when that happens and the indigenous species is established. If the city has citizens of mixed species, you will not control which one becomes the indigenous species.
Aliens
When you land on a habitable planet with an indigenous species that is different from your own, a brief story chapter runs to explain the Alien Invader penalty that will appear on your city reports.
Story UI
The user interface on the Stories page was improved.
Story chapters that were completed are now listed. When selected, a brief description of the story chapter appears with the outcome of the chapter shown. For chapters you have already completed, the outcome may be incorrect.
Story Engine
While writing the new story chapters, a few bugs in the story engine were fixed and a few improvements were made.
It keeps getting better. Perhaps some day it will be good enough to permit players to write stories.
French translation is now available.
There is a setting on the Program page of the Settings window to select language. The default uses the system locale.
The program must be restarted for the language change to take effect.
I would welcome feedback from any french speaking players out there.
Note that the design report of a blueprint published to the Steam Workshop in french, will appear there in french. After downloading a blueprint, the design report is produced using your local language.
Designer Snap to Center of Object
A new snap option was added to the designer, to find the center of objects.
Icon Sizes
Program icon sizes can now be changed on the Windows page of the Settings window.
Blueprint Exchange Sorting Broken
Blueprint exchange sorting is broken after getting Steam list.
Fixed.
Story Chapters Added
Several story chapters were added to accomplish two things.
The first objective was to connect the Rocket Training chapter with the Relic chapter. Previously nothing happened until the player built a space station. Some players never built a space station.
The second objective was to provide a conclusion to the Beacon chapter. The current ending feels somewhat like a cliff hanger, with a need to return to the university to help Dr. Xian. Now the ending leaves an implication of more to come, with no call to action by the player.
I do intend to continue the story, as an endless series of chapters, somewhat like sequential episodes of a television series.
All current story chapters are fully translated into french.
Lock up while playing.
Game locked up solidly while I was playing.
Found/fixed a mutex deadlock when rendering sound.
NPC suit lights not visible.
In one of the new story chapters, npc's were seen running on a moon. Their suit lights were not visible in the darkness.
Fixed npc lights.
Ordered a passenger to move and they released their berth.
I ordered a passenger to move to a location aboard my ship and they released their berth.
Fixed.
Adam and Eve
There are a large number of habitable worlds with no indigenous population. The way to establish the indigenous population is not obvious.
A brief story chapter now runs when you land on a habitable world with no indigenous population. It explains the consequences of not having an indigenous population. It also explains the two methods for establishing the indigenous population.
For those who do not know, they are:
Adam and Eve Method - Move two passengers (or crew, troops, or officers) outside into the wilderness, a male and a female of the same species. They should be within 100m of each other. Select them on the Unit Orders window. Issue the Garrison command. That orders them to release their berth and to make the world their home. They will create a village and establish the indigenous species.
Lost Populace Method - Another way to establish the indigenous species is to build a city. The city method is less direct because it depends upon the city losing some population into the wilderness. The city reports when that happens and the indigenous species is established. If the city has citizens of mixed species, you will not control which one becomes the indigenous species.
Aliens
When you land on a habitable planet with an indigenous species that is different from your own, a brief story chapter runs to explain the Alien Invader penalty that will appear on your city reports.
Story UI
The user interface on the Stories page was improved.
Story chapters that were completed are now listed. When selected, a brief description of the story chapter appears with the outcome of the chapter shown. For chapters you have already completed, the outcome may be incorrect.
Story Engine
While writing the new story chapters, a few bugs in the story engine were fixed and a few improvements were made.
It keeps getting better. Perhaps some day it will be good enough to permit players to write stories.