12-28-2022, 09:49 PM
A new Hazeron Starship beta has finally been posted to Steam. New keys were sent by email to everyone who requested them.
Here are some noteworthy changes.
World build limits were raised a lot.
Spacecraft and building design size limits were raised.
Diplomacy window now updates properly when you make changes.
Sentient species on habitable worlds was changed. It used to be that almost every habitable world you visited had a sentient species that exactly matched your own. About 5% of worlds got a different sentient species. All habitable worlds had a sentient species.
Now about 15% of the habitable worlds you visit will have a sentient species that matches your own. About 35% of habitable worlds will have a sentient species drawn from the pirate empires. About 50% of habitable worlds will have no sentient species at all, at first. People who depart your city to live in the wilderness will establish the sentient species of worlds that do not have one.
Spacecraft and building blueprint exchanges were simplified. Features that were only relevant to the online game were removed or hidden.
Game startup was simplified and revamped. There is no longer a sense of new vs old DNA. Instead the choice is between human and alien DNA. Comments about unfinished DNA features were removed.
A weird bug was fixed that caused entry into the designer to often put you on a planet somewhere instead, not in a designer.
I am now working on integrating with Steam Workshop, for the sharing of blueprints.
I may also integrate the Steam Achievements features.
At that point I will likely release Hazeron Starship to the public.
Here are some noteworthy changes.
World build limits were raised a lot.
Spacecraft and building design size limits were raised.
Diplomacy window now updates properly when you make changes.
Sentient species on habitable worlds was changed. It used to be that almost every habitable world you visited had a sentient species that exactly matched your own. About 5% of worlds got a different sentient species. All habitable worlds had a sentient species.
Now about 15% of the habitable worlds you visit will have a sentient species that matches your own. About 35% of habitable worlds will have a sentient species drawn from the pirate empires. About 50% of habitable worlds will have no sentient species at all, at first. People who depart your city to live in the wilderness will establish the sentient species of worlds that do not have one.
Spacecraft and building blueprint exchanges were simplified. Features that were only relevant to the online game were removed or hidden.
Game startup was simplified and revamped. There is no longer a sense of new vs old DNA. Instead the choice is between human and alien DNA. Comments about unfinished DNA features were removed.
A weird bug was fixed that caused entry into the designer to often put you on a planet somewhere instead, not in a designer.
I am now working on integrating with Steam Workshop, for the sharing of blueprints.
I may also integrate the Steam Achievements features.
At that point I will likely release Hazeron Starship to the public.