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2023-11-28 Bug Fixes, Release Candidate

#1
Steam Coming Soon
Hazeron Starship now appears in the Coming Soon section of Steam. The release date is scheduled for December 1.

This build is the release candidate.This will likely be the last update before the release on Friday, unless a critical bug is discovered.

Poses
Not all body poses look correct using the "human" DNA.

Most body poses are completed. Jump, prone, prone creep, run, ride astraddle in particular were done. I just noticed I missed the ladder climbing pose; rats.

NPC Crew
In the Stowaway scenario, the crew does not defend the ship very well.

NPCs are much better at defending their ship now. They didn't used to look up from their station to see if anyone was in the room. Now they do.

Pirate Ship Pile
Pirate ships don't avoid each other when they try to plunder my ship. They all stack up in a pile in front of me.

Improved pirate ship decision about where to park when multiple pirates attack.

NPCs Stick Against Vehicles
NPCs often get stuck against vehicles when walking around.

NPC pathing logic is now much better about avoiding vehicles and buildings.

Designer Exits to Primeval World
Designer exits to primeval world during long processes.

I thought this was fixed. Apparently it wasn't. I think its fixed now. We'll see. :P

Pirates Don't Fire
Pirates line up in front of my ship but they rarely fire their guns.

Fixed.

Ordnance Window
Ordnance window had several problems when I operated a turret aboard a ship.

Fixed bugs with ordnance window.

Added a refresh button in case of ammo being added to the ship's cargo while the ordnance window was open.

Seledon Pirates are Human
I was attacked by a Seledon pirate ship. The crew was human. They should be seledon so they fit into their ship properly; it's a little cramped for humans.

Fixed pirate DNA bug that affected all pirate empires.

Random Human Button
When creating a new human avatar, it would be nice to generate the same variations randomly that are seen in the game.

A button was added to create variations without changing species.

NPC Use Stargate Wormholes
It would be nice if NPCs knew how to pilot the ship through a stargate wormhole at a ringworld.

NPCs should now be able to pilot the ship through a stargate wormhole. Issue the travel via wormholes order while the stargate is open.

Exploding Station
A space station in orbit exploded for no apparent reason. I might have bumped into it EVA.

Fixed bug where any contact with a station caused it to think it was hitting the ground, which causes instant explosion of space stations.

Pirate Plunder Range
Pirates moved in to plunder my ship, then exploded after my shields came up.

Previously pirates would park outside shield range if they were up, otherwise they parked closer. Now they will park outside shield range if the target ship has shields, regardless of whether they are up or not.

When the pirate fired its guns inside the shield radius, the bullets exploded immediately. The shrapnel destroyed their ship.

Turret Blows Up My Own Ship
When operating the turret on the Basic Design Ballistic Turret the gun repeatedly destroyed the ship, even when pointing straight up.

Fixed a bad vector calculation when firing turrets.

Quarry Should Not Mine Gold
Quarry is only supposed to mine stone. It can be configured to mine anything. 

A "Quarry" as defined in the game is a mine building with no shops.

Fixed.

Launch Spacecraft Sound
Spacecraft factory should make a sound when it launches a station or spacecraft into orbit.

Done.

No Fire at Ringworld Henge
Following the storyline, I ended up on a ringworld in a henge. The fire pit had no fire.

Fixed indigenous species bug on ringworld. Ringworld arc sections now always have an indigenous species.

Fixed portal fire bug when no indigenous species is present. In that case, the henge fire does not burn normally but it IS supposed to burn blue when it is a portal.

Ceremony Goes Too Fast
The shaman's dialog during the ceremony goes too quickly. It's hard to read as it all blasts by.

Fixed.

Game Startup Location Wrong
The avatar location shown at game startup, when selecting an avatar, is often incorrect.

Fixed.

Bomb Defuser
Bomb defusing UI needs some help. It is not obvious what to do.

Added a custom cursor that looks like a wire cutter. Added a tool tip to briefly say what to do.

Duster Did Not Drop Note
Duster did not drop the note when I went through the story.

Fixed a problem when restoring an NPC from an avatar's memory.

Bullywugs Get Stuck On Rocket
I played through the Moon Rocks story segment several times. Most of the time, the bullywugs get stuck on the side of their rocket when they exit.

Fixed NPC movement logic to get away from those sticky vehicles.

Radioactive Fuel
Why do radioactives show up in the list of fuel?

Old school nuclear reactors burned radioactives like coal. This was before nuclear fuel rods were added. I don't think any of those old style reactors exist any more.

Propane
Is it propane or natural gas? Neither comes from an oil well.

When I started this project around 25 years ago I thought propane came from oil wells. I also didn't understand the difference between propane and natural gas. My bad. I've learned just enough since then to fix the game.

Wells no longer produce gas, only crude oil and water.

Refineries now have a process to convert crude oil to propane. It should probably be a byproduct of gasoline production but byproducts are a topic for another day.

Natural Gas power plant is now a Propane Power Plant.

All references to natural gas were changed to propane.

Natural gas will likely be added to the game some day, but not today.

New Citizen No Authority
I created a new avatar and started in the Citizen of the Galaxy scenario. After building some buildings I realized I could not control their production. I claimed the world; that didn't help. I built a capitol building; no go.

There used to be an empire policy setting for what office to assign to new city founders. It appears to have gone away, probably when I was simplifying that stuff as much as possible.

I did not put that setting back. Instead an office is assigned when an avatar claims a world or builds a city, specifically the capitol building. When a world is claimed, the world is added to the avatar's governance domain. When a city is founded, the city is added to the avatar's governance domain.

Starmap Avatar Name Wrong
The avatar name on the list of places on the starmap is incorrect after I switch avatars.

Fixed. Avatar name on starmap updates when avatar changes.

Chat Window Focus
The chat window is obnoxious when it is a floating window and not docked. Every time I right click, focus is given to the chat input bar. There it stays when I click back to control my guy. Arg!

Fixed. Focus is not given to the chat input bar. You have to click there.
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2023-11-28 Bug Fixes, Release Candidate - by Haxus - 11-28-2023, 10:36 PM

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