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Poll: Is Capital ship class a good idea ?
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No for all
6.25%
1 6.25%
Yes for all
31.25%
5 31.25%
Yes for size
12.50%
2 12.50%
No for size
6.25%
1 6.25%
Yes for ship production
12.50%
2 12.50%
No for ship production
6.25%
1 6.25%
Yes for commodities prod
12.50%
2 12.50%
No for commodities prod
0%
0 0%
Yes for heavy number limit
6.25%
1 6.25%
No for heavy limit number
6.25%
1 6.25%
Total 16 vote(s) 100%
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Capital ships

#3
(04-01-2022, 01:15 PM)Greydog Wrote: Right now the only real metric we have for a battleship is the volume in weapon mods you place behind the weapon. Driving the age old Hazeron metrics of "the biggest ship with the biggest gun" which leads to the one tactic of "park and shoot". Beyond that everything else is pretty much moot.

Until the focus moves from fitting as many mods you can into a box, to weapon and/or ship tiers, then I only see ship classes as role play with no real application.

For example, the Dragoon I am building I am calling a "Light Corvette" knowing that it is really only a small (60m) ship that will become obsolete the moment an empire can build bigger ships.

Yeah I understand. I would classify it as a Corvette too, as for me it's anything between 45 (ground max) and 100 meters long.

What about the other aspects of Capital tho, like ship production ?
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Messages In This Thread
Capital ships - by Neils Iyssada - 04-01-2022, 10:33 AM
RE: Capital ships - by Greydog - 04-01-2022, 01:15 PM
RE: Capital ships - by Neils Iyssada - 04-01-2022, 01:30 PM
RE: Capital ships - by Greydog - 04-01-2022, 01:47 PM
RE: Capital ships - by Rockinsince87 - 04-01-2022, 03:26 PM
RE: Capital ships - by AnrDaemon - 04-07-2022, 08:03 AM

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