Right now the only real metric we have for a battleship is the volume in weapon mods you place behind the weapon. Driving the age old Hazeron metrics of "the biggest ship with the biggest gun" which leads to the one tactic of "park and shoot". Beyond that everything else is pretty much moot.
Until the focus moves from fitting as many mods you can into a box, to weapon and/or ship tiers, then I only see ship classes as role play with no real application.
For example, the Dragoon I am building I am calling a "Light Corvette" knowing that it is really only a small (60m) ship that will become obsolete the moment an empire can build bigger ships.
Until the focus moves from fitting as many mods you can into a box, to weapon and/or ship tiers, then I only see ship classes as role play with no real application.
For example, the Dragoon I am building I am calling a "Light Corvette" knowing that it is really only a small (60m) ship that will become obsolete the moment an empire can build bigger ships.
I plan on living forever ..so far so good!