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Poll: Is Capital ship class a good idea ?
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No for all
6.25%
1 6.25%
Yes for all
31.25%
5 31.25%
Yes for size
12.50%
2 12.50%
No for size
6.25%
1 6.25%
Yes for ship production
12.50%
2 12.50%
No for ship production
6.25%
1 6.25%
Yes for commodities prod
12.50%
2 12.50%
No for commodities prod
0%
0 0%
Yes for heavy number limit
6.25%
1 6.25%
No for heavy limit number
6.25%
1 6.25%
Total 16 vote(s) 100%
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Capital ships

#1
Lightbulb 
So I was talking with some people about how 1600 meters are small for capital ships, especially some sci-fi references like Homeworld ships that are lengthy or flat, and truly massive.
My old thread about design size is a nice start to understand the problem.

I'll add some picture to make the problem more visible, but for example the Pride of Hiigara is supposed to be a massive mothership 2-3km tall. But once I reduced it down to 1600m, it feels tiny.

[Image: unknown.png?width=1018&height=636]

So here's the idea : add another spacecraft class, Capital or Titan or Mothership

This class would have bigger size limits (5km seems like a good max) and accordingly bigger file size limit.
It would be limited by an adaptive hard-cap (1 for each empire, 1 per 20 officers, 1 per something ?) to avoid spamming these beasts.
They would maybe replace cities if enough volume was allocated to commodities / ships production.
They would have some malus / limitations, like not being able to land on planets or high maintenance cost.

So if I summarize :

Features
  • Bigger physical and file size limits
  • Spacecraft manufacture
  • [Commodities production]
  • [Could maybe be "replaced" by another design after some long cooldown, for making it easy to improve the interior for example]
  • Badass
Benefits
  • Huuuuge ships
  • Can produce ships
  • [Can produce commodities]
  • Can make good warships or nice motherships, strategy choice
  • More server-friendly as it would theorically be worth several warships / cities
Limitations
  • Some kind of hard cap limit to avoid spam
  • - like 1 per empire or 1 per x number of officers
  • Hard limit coupled with a high maintenance cost (money + parts + special ressources)
  • Highest FTL signature
  • Some longer warp cooldowns
  • No planetary landing
  • [Too big to use any wormhole except intergalactic ones ?]
  • Would need a volume allocation ratio limit, to avoid huge glass cannons
Basically I see this class number limits like Dreadnoughts in Mass Effect universe : due to the enormous destruction power of these ships, Council races can't have more than a said number of Dreadnoughts, numbers that are defined by the race's efforts regarding council space and politics. Except here we don't have a central faction to govern us, but such ships need to be heavily limited.

It's not a well-matured idea, but I wanted to put it down before I forget and move on. I'm open to comments to improve this idea, be it restrictions or features.
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Messages In This Thread
Capital ships - by Neils Iyssada - 04-01-2022, 10:33 AM
RE: Capital ships - by Greydog - 04-01-2022, 01:15 PM
RE: Capital ships - by Neils Iyssada - 04-01-2022, 01:30 PM
RE: Capital ships - by Greydog - 04-01-2022, 01:47 PM
RE: Capital ships - by Rockinsince87 - 04-01-2022, 03:26 PM
RE: Capital ships - by AnrDaemon - 04-07-2022, 08:03 AM

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