03-31-2022, 04:10 AM
I realize I'm a little late to this thread, but I'm glad to see SoH is back.
I've played off an on since 2013. My friends and family merely dabbled here and there, kept to ourselves and enjoyed setting up our little empire (IOwnaSphere for those wondering) in the vastness of space without people around. I will definitely agree that the subscription model will hold many back (including most of my friends), which is why we didn't play in those days.
HOWEVER, some of us are willing to drop big money for lifetime memberships in lieu of a subscription for a game they believe in. People drop $120 for Flight Simulator without add-ons, and you are limited to one planet with that game. Others drop $200-$300 for the lifetime membership to Star Trek Online. (Heck, I've dumped hundreds into office products and they won't let me point a rocket at a moon then jump out midflight while my friend is in the back seat oblivious to the fact he is about to slam into a giant space rock).
My point is, offer alternatives that will still keep the riff-raff out but allow for people to have a choice in a bulk-purchase vs monthly subscription. As for me, I'll sign up for a $300 one-time purchase to pay for years of development to a game I have returned to several times over the past decade to show how much I appreciate the effort.
I've played off an on since 2013. My friends and family merely dabbled here and there, kept to ourselves and enjoyed setting up our little empire (IOwnaSphere for those wondering) in the vastness of space without people around. I will definitely agree that the subscription model will hold many back (including most of my friends), which is why we didn't play in those days.
HOWEVER, some of us are willing to drop big money for lifetime memberships in lieu of a subscription for a game they believe in. People drop $120 for Flight Simulator without add-ons, and you are limited to one planet with that game. Others drop $200-$300 for the lifetime membership to Star Trek Online. (Heck, I've dumped hundreds into office products and they won't let me point a rocket at a moon then jump out midflight while my friend is in the back seat oblivious to the fact he is about to slam into a giant space rock).
My point is, offer alternatives that will still keep the riff-raff out but allow for people to have a choice in a bulk-purchase vs monthly subscription. As for me, I'll sign up for a $300 one-time purchase to pay for years of development to a game I have returned to several times over the past decade to show how much I appreciate the effort.