03-23-2022, 09:30 PM
(03-23-2022, 08:50 PM)Haxus Wrote: A bug caused one or more servers to crash over the past few days. The bug was due to the noncombatant state of NPCs. That bug was fixed.
Load on the servers has continued to be my number one concern this week. I know there are other bugs that need attention but this one is the highest priority.
I made some giant strides toward smoothing out the servers today. Thanks for your patience if you waited through the many server restarts today. That should be all for today.
The largest contributor to the lag was due to a read/write lock on a data structure that was getting locked for write too often. The code was improved to be smarter about when to lock that lock for write.
Nice catch Haxus. I'm sure everyone is happy your working on server load at the moment.
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