03-23-2022, 04:55 PM
All of these ideas are awesome. The universe feeling alive is awesome. It's something Hazeron is missing.
As for ship maintenance, yes that is a powerful mechanic. I have a few ideas to add to this:
1. Make it a ship attribute that can be modified. Something with a slider in you can adjust in the designer. Call it reliability for example.
2. Assign a reliably factor for each system. This is really a damage multiplier.
3. Ship systems slowly (VERY SLOWLY) take damage based on reliability. More reliability less damage.
4. Crew can maintain systems by using repair functions by taking spare parts out of the cargo hold and perform repairs using the service panels per OP suggestion.
5. Add a tab/menu to the starship section that allows ships to have "repair threshold states in %". That way the crew is not running around all the time causing issues.
6. add "Maintenance overhaul" as a function, tie to reliability. Measure it in days between spacedock/station/airport servicing.
- This means that a ship must have a full overhaul every X days at a space dock, the time it takes to perform the overhaul can be tied to the total volume of all ship systems, excluding hull value.
- Take the number of total days between overhauls and divide it in 4 parts. Take those 4 parts and use them multiplier states of degradation.
- ie: 90 days between overhauls. 22.5 days between each state.
- Take each state and use it against the failure rate (damage taken)
- So 4 states
- State 1: 0.5 more damage taken
- State 2: 1.0 more damage taken
- State 3: 1.5 more damage taken
- State 4: 2.0 more damage taken
As for ship maintenance, yes that is a powerful mechanic. I have a few ideas to add to this:
1. Make it a ship attribute that can be modified. Something with a slider in you can adjust in the designer. Call it reliability for example.
2. Assign a reliably factor for each system. This is really a damage multiplier.
3. Ship systems slowly (VERY SLOWLY) take damage based on reliability. More reliability less damage.
4. Crew can maintain systems by using repair functions by taking spare parts out of the cargo hold and perform repairs using the service panels per OP suggestion.
5. Add a tab/menu to the starship section that allows ships to have "repair threshold states in %". That way the crew is not running around all the time causing issues.
6. add "Maintenance overhaul" as a function, tie to reliability. Measure it in days between spacedock/station/airport servicing.
- This means that a ship must have a full overhaul every X days at a space dock, the time it takes to perform the overhaul can be tied to the total volume of all ship systems, excluding hull value.
- Take the number of total days between overhauls and divide it in 4 parts. Take those 4 parts and use them multiplier states of degradation.
- ie: 90 days between overhauls. 22.5 days between each state.
- Take each state and use it against the failure rate (damage taken)
- So 4 states
- State 1: 0.5 more damage taken
- State 2: 1.0 more damage taken
- State 3: 1.5 more damage taken
- State 4: 2.0 more damage taken
Avatars: - LimboWarrior