03-16-2022, 01:40 PM
I have always advocated for #1 to a degree. A well thought out and implemented defense should always at least give the attacker reason for pause. Not necessarily only because of larger weapons or stronger shields, but because it makes the battle more than "park and shoot" which is pretty much where all of SoH warfare is at atm.
What warfare in SOH needs are uses for actual tactics. Like LoS that forces you to maneuver to actually bring your guns to bear, or multiple smaller ships that can actually do damage to that Leviathan. (giving smaller faster ships value. Finding ways to force the attacker to the planet so all the troops, aircraft and assault vehicles can also have some value.
IMO the real problem with warfare in SoH is its extremely limited scope.
What warfare in SOH needs are uses for actual tactics. Like LoS that forces you to maneuver to actually bring your guns to bear, or multiple smaller ships that can actually do damage to that Leviathan. (giving smaller faster ships value. Finding ways to force the attacker to the planet so all the troops, aircraft and assault vehicles can also have some value.
IMO the real problem with warfare in SoH is its extremely limited scope.
I plan on living forever ..so far so good!