03-12-2022, 06:49 PM
(03-12-2022, 02:47 AM)Deo Wrote: A thought had occurred.
Is it possible the game was loading systems to check if it was a viable location to spawn pirates in but than failed to close them even if it didn't spawn any?
It felt like the lag really got bad around the first time I saw a pirate spawn happen in my sector (around the 7th I think).
This makes sense. I had forgotten that space pirates could be causing lag