A thought had occurred.
Is it possible the game was loading systems to check if it was a viable location to spawn pirates in but than failed to close them even if it didn't spawn any?
It felt like the lag really got bad around the first time I saw a pirate spawn happen in my sector (around the 7th I think).
Is it possible the game was loading systems to check if it was a viable location to spawn pirates in but than failed to close them even if it didn't spawn any?
It felt like the lag really got bad around the first time I saw a pirate spawn happen in my sector (around the 7th I think).