(03-01-2022, 09:11 PM)Norway174 Wrote: Systems can still be contested if they're in a populated cluster. Or near high traffic areas.
Then people would just refuse to do them in populated clusters or near high traffic areas.
Exactly the same as when players don't want to settle in populated space near others. If there is a choice between being in an area where PvP is likely happen and being in an area where PvP is unlikely to happen, most will go with the safe route of unlikely PvP. Unless the risk suddenly makes it worthwhile that is.
But again this again all depends on how this feature should work. I am just brainstorming here, tossing out whatever comes to mind, I don't have a design document or anything for this feature idea. It just seemed like a cool idea and might have been inspired by the Abyssal Deadspace feature in EVE Online, but I don't remember what I was thinking back in 2019.