(01-25-2022, 03:57 AM)QuakeIV Wrote: Allow me to provide a considered response to this point:
(01-21-2022, 06:48 AM)QuakeIV Wrote: Most planets, and even resource zones, have no value. There is no reason to attack targets that already mean nothing to the enemy.I will elaborate further. The only cities worth sieging are shipyards, and resource harvesting worlds in the QL248-255 range, which are so rare that there is typically not more than one per sector. If they bubble other targets, ignore them and go around them. I personally think that makes siege targets acceptably rare enough.
By the way I don't know if this thought had entered your mind yet, but if the defender bubbles every planet in a system, you can generally speaking ignore all but one of them and just go around them because they don't matter.
Allow me to question. What is the point of this feature you are proposing if it is going yo be rare? What determines that it is going to be rare? What stops a player from making super-shield-thingy-buildings on every world in their massive empire and why wouldn't they want to do that? You seem to just be generally guessing how people would use the feature, and then again guessing how people would fight against it. You seem to just have skimmed what I said and continued repeating the same "people wouldn't do that", when I just told you that I totally would.
I will say again. You can't just assume that an attacker want not wipe out every single little moon colony. That proves you have no concept or consideration for smaller more local wars. Yeah in a war between two massive empires that are each located on opposite sides of the galaxy, maybe they don't care about the tiny moon colonies, but that is only one type of war and you can't assume that is the only type of war or PvP that exists in the game.
(01-25-2022, 03:57 AM)QuakeIV Wrote:(01-24-2022, 08:36 AM)Deantwo Wrote: ... What if the attacker is bombing the far side of the planet? ... What if the attacker is bombing a world on the the other side of the solar system? ...
Empirically speaking, the answer is that nothing happens because the shots hit the planet. I also have built ships with the longest range possible weapon and they arent even close to shooting across the solar system. Its not clear why you thought this was something worth bringing up.
Go read that part of my post again. You seem to have completely misunderstood what I said, and I don't understand how you thought I meant any of that. But basically I meant that your idea of "you know you are under attack because bombing" only mattered if you were actually on the world and in the specific city being bombed.
But as you point out below, this will never matter, since no newbie will ever construct a super-shield-thingy-building.
(01-25-2022, 03:57 AM)QuakeIV Wrote: At this point the only real consideration would be build time (days at least), and resource usage (days or longer of production). Actual mass production of shield modules takes a huge amount of effort to set up, and it can easily take weeks if you need millions of them.
And finally the next subject I was curious about, the cost. Of course a super-shield-thingy-building should need Cryozine, which then finally shoves this out of a bunch of newbie hands. A newbie that have only just started colonizing their solar system cannot be protected unless they are really lucky to get a nice source of Cryozine and actually know about this feature.
The construction time being able to be a few days doesn't actually matter much, but I definitely wish that the construction window supported better information about this.