01-16-2022, 02:06 AM
(This post was last modified: 01-16-2022, 02:07 AM by Yurk Embassy.)
(01-16-2022, 12:45 AM)Wincil Wrote:(01-16-2022, 12:37 AM)Yurk Embassy Wrote: As I said earlier to you folks on Discord, I'm one for that feeling of endlessness of space. But even I am forced to admit the current map is way too wide. Which is why I wholeheartedly agree with Martianant above. This is something on which a great deal of optimisation could actually be done: removing the other galaxies would already make the game hella smoother (I remember the Box being a rather fluid experience, compared to previous instances of online SoH). Shrinking down the SoH galaxy, furthermore, seems necessary to me as well. It would still leave us with a gigantic area.My experience as a player haven't shown that having a galaxy that wide doesn't seen to kill the activity I don't think the map size has to be shrunken down I wouldn't be in favour for that wouldn't having players closer together increase the chance of noob stomping? It is his game you know he can do whatever he wants with it. Ngl haveing a smaller galaxy map would put me off shores of hazeron. "He usually states his opinions to contradict someone else's statement, without bringing any concrete argument or solution to" I don't and I wouldn't agree with Martianant tbh that's just my opinion. I don't think some players would agree with the galaxy or universe being shrinked down down. And btw I wasn't disagreeing with everything people say without bringing proper arguments onto the table. I doubt Haxus would scale down the galaxy and reduce the number of galaxies I think Haxus can do what ever he wants to do with the game so its not in our place to say.
Lorewise, the SoH galaxy being cut off from the others could easily be justified as a part of the Ringworlds' activity, considering those can generate portals if I remember correctly. The Ringworlds' energy would have started interfering with the Shores of Hazeron galaxy core, making its trespassing impossible and fatal for an undetermined amount of time (some sort of cycles that can very well last from years to centuries, a part of the "galactic weather" being somehow affected by the remnants of an ancient, yet powerful technology). Hell, that could even be the plot for a player Adventure!
A disclaimer to conclude on my post: I am not in favour for a return to the good ol' "Box". I simply agree with shrinking down the playable area to reduce the distance between players, while having the map retain some sense of wideness and void. Compromise. And, I believe, a fair one, from which Diplomacy and overall player/empire interactions would benefit greatly. That's what it's all about, and for that reason, I can only support Martianant's point on that regard.
PS: Wincil, I don't get why you keep disagreeing with everything people say without bringing proper arguments onto the table. I don't believe you've ever seen a limit to the playable area in Shores of Hazeron. Me neither, by the way, it's just a way to say this: shrinking down the map will literally have no real visible effect as far as the player's perception towards the map's limits is concerned. Changes that could be noted in game would likely be:
- Performance increase. The game would be more fluid, bugs and crashes less frequent, since there would be much less space for the server to handle.
- More lively galaxy. Empires would be closer to one another. Sure, it would be a bit less safe, but it would also be more interesting, more epic. More diplomacy, more wars, more treaties, more trade, maybe, who knows? Wincil, you keep saying size isn't the problem, that the issue is that there aren't enough people. Well, we can't magically make thousands of players interested in a game all of a sudden. But a map resize would be extremely simple to perform. As Martianant stated in his post, it would likely be easy to include another galaxy if space came to lack, which I highly doubt will happen even with thousands of players considering the size of that hypothetical shrunk galaxy.
Ultimately, it's up to you, Haxus. Our experiences as players have shown that having a galaxy too wide tends to kill the activity, and that bringing players closer to one another has made the game much, much more lively. The map, even reduced to a smaller, single galaxy, can still retain that sense of giantness you want to give to the playable area.
You're literally just disagreeing right now. I'm not saying that to hurt your feelings in any way, pal. I'm inviting you to take notice of it and reflect upon it. You did bring up noob stomping however, and to this I will reply: if you want to play an online game where there are no rules of engagement and no Geneva Convention, you're gonna be exposed to some degree of risk. The point of playing an online game is for player interactions to actually occur. Of. Course. There are going to be risks involved. Every unknown empire you encounter is a potential partner, ally, enemy. That's the whole point of playing a game like SoH online: meeting other players/other empires. Now, a good way to be safe is to simply engage in diplomacy wisely by signing alliances or becoming a powerful empire's vassal, between others (hence the advantage of being reasonably close to other empires, otherwise they won't even be able to protect you), or by simply joining an existing empire (that way, you're already backed by the very structure of the empire you find yourself in).
When it comes to your "It's Haxus' decision, its not in our place to say." point, I will soberly dismiss it as I haven't spoken otherwise myself. As I wrote near the end of my previous post: "Ultimately, it's up to you, Haxus." He's the one calling the shots. But we, the community, are free to make suggestions, and debate them.
(01-16-2022, 01:30 AM)Greydog Wrote: I don't really see a need for a smaller map. How close or far empires are from each other is already a function of where you choose to spawn. Haxus would really only need to tweak that to being those that choose to, closer together. Personally, I prefer to start in the frontier regions anyway.
I mean, in my opinion the question shouldn't be whether or not making the map smaller would be necessary or not, but rather: do we even need that much space in the first place? The playable area as of now is exceedingly huge, and making it reasonably smaller would not change anything for the endless-space enthusiasts, of which I am quite the partisan, believe me. However, it would certainly optimise the game quite a lot and allow it to fulfill the very core of its multiplayer experience. Even, say, four millions star systems would be absolutely titanic, and the frontier regions would likely still be acceptably remote. But with such a change, empires who actually want to engage in politics, diplomacy, war, and so on, would be enabled to actually do so without travelling ridiculously long distances. As I said, it's about compromise--the game has to fit various playstyles and incite players who want to interact to do so, otherwise it might as well remain a solo game.