(01-13-2022, 09:55 PM)OriginalGangstaStaines Wrote: Make planets develop over the course of months (outpost, colony, core) so that developed planets have value. This could be increasing region population limits.
Make capturing planets difficult (you must have a certain tonnage of warships in a system for days to generate a "threat" level that is compared to the development level before you can actually invade). A system under "occupation" generates threat from the original owner twice as fast so they can respond to occupations faster, but not immediately.
Yeah we have talked about that before. Having to have military units and ships stay in a solar system for a week before you can start actually invading would greatly reduce the feeling of not having any way to defend or talk it out. You can ask for help from other empires or workout peace before invasions begin.
I made an old suggestion thread about this sort of idea.
Here: (Idea thread) Conquest of Solar Systems
I miss the old-style building destruction where buildings just entered a destroyed state and then get rebuilt automatically. Less permanent destruction and less devastating losses.
But as you mentioned, cities actually also need to be worth capturing, rather than simply bulldoze and rebuild your own.
(01-13-2022, 09:55 PM)OriginalGangstaStaines Wrote: Make the game area about 31x31x7 sectors so that there's PLENTY of room for all. That's hundreds of thousands of systems for hundreds of people.
While it was fun back then, I don't know if it would be the right way to do it. And I have a feeling that Haxus would prefer to have the whole universe open.
I would say we need actual gameplay reasons to be near other players. I am not sure how that would work, but it should be the goal rather than just forcing it.