01-13-2022, 10:32 PM
(This post was last modified: 01-13-2022, 10:34 PM by OriginalGangstaStaines.)
(01-13-2022, 10:26 PM)Xantheose4 Wrote: OH THANK YOU HAXUS WE LOVE YOU
Despite its bugs and problems, there is no other game as good as Hazeron. Thank you to giving us a new dose.
Quote:Noncombatant state of empires was implementedThis is true gold
Neutral Zone was eliminated
Fog of war implemented
The issue is that non-combatant state can be used offensively.
A forward alt-empire can almost always attack a larger empire that has people online, using the forward alt empire as a forward stating area.
When the counter attack comes, the alt empire logs off.
(01-13-2022, 10:17 PM)GaelicVigil Wrote: I'm not going to get into making any detailed suggestions or deep mechanics changes, but I do agree with the general sentiment that player empire interaction should be more accessible. That said, I would hate for players uninterested in it to feel forced into participating in it.
How you accomplish that balance is anyone's guess. I like the KISS rule though. Reducing initial player spawn distance may be the simplest solution.
Reducing initial player spawn distance doesn't solve the issue.
Reducing spawn distance means that "prey" is always found in roughly the same spot, meaning that they are extremely vulnerable to nomadic predators that know where the best hunting grounds are located. Meanwhile, counter attack is impossible.
I agree that players shouldn't be forced into it. That's why there should be a single player mode and a multiplayer mode.
If you play multiplayer, you need to accept that it's multiplayer.