10-18-2020, 08:08 PM
(This post was last modified: 10-18-2020, 08:08 PM by Mr. Mortius.)
Dead serious. If Haxus wants to make money from the game, this sort of monetization would help a lot. Options to pay for unique textures to use in the designer or for wearable equipment, letting pirates drop lootcrates you can buy keys to for unique prizes, and maybe even a buyable currency that can be used in new infinitely repeatable research processes to reduce wait time (Example: Research +% damage on heat energy weapons. It can be researched normally taking one week for +1%, two weeks for +1.5%, four weeks for +2%, etc, or the wait time can be skipped with the purchased currency). This could offset the running costs completely, just look at other games such as Valve's Team Fortress 2 for an example. (Another game on Steam, even)