10-12-2020, 01:02 PM
(This post was last modified: 10-12-2020, 02:29 PM by Rockinsince87.
Edit Reason: Wording
)
So I have two viewpoints on this, my personal feelings and my business sense.
Personal feelings, it's not a big deal, it's a natural process that many species have practiced for millions of years. As a 30 year gamer vet, this does not bother me what so ever. In fact I applaud Haxus for all the detail of the code for the entire process from mating to procreation. Well done. If you don't like it, don't do it.
Business sense, If Haxus wants to put Hazeron on steam, he should do something about this. Purchasing power will fall ultimately in the higher age bracket but sales in the lower age bracket will affected. However there are parents that will purchase it anyways (Like the GTA series in it's whole and kids for example). I would personally want my game to be accessible to all ages, but that's me. You also don't want the game to end up on the wrong side of parents radars, like GTA San Andreas and the hot coffee cut content mod. However on the flip side, that negative news cause sales of that title to jump.
Overall, I would make a compromise with my artistic vision and the accessibility of my product only if I plan on moving to Steam and if I feel the need to expand the age bracket into the lower band of 13+. Find some middle ground.
Personal feelings, it's not a big deal, it's a natural process that many species have practiced for millions of years. As a 30 year gamer vet, this does not bother me what so ever. In fact I applaud Haxus for all the detail of the code for the entire process from mating to procreation. Well done. If you don't like it, don't do it.
Business sense, If Haxus wants to put Hazeron on steam, he should do something about this. Purchasing power will fall ultimately in the higher age bracket but sales in the lower age bracket will affected. However there are parents that will purchase it anyways (Like the GTA series in it's whole and kids for example). I would personally want my game to be accessible to all ages, but that's me. You also don't want the game to end up on the wrong side of parents radars, like GTA San Andreas and the hot coffee cut content mod. However on the flip side, that negative news cause sales of that title to jump.
Overall, I would make a compromise with my artistic vision and the accessibility of my product only if I plan on moving to Steam and if I feel the need to expand the age bracket into the lower band of 13+. Find some middle ground.
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