10-06-2020, 08:46 PM
My concern for steam...
Steam requires a slick launch - if there's not a slick launch in the first week, there will be problems.
Firstly, refunds could actually result in Haxus losing money if the situation is bad enough. As far as I know Steam always takes a significant cut from the developer, and it doesn't give that cut back if a copy of a game is refunded. Each refunded copy could be a loss of $8 for Haxus at a pricepoint of $25, unless I'm wrong about how that works.
Secondly, it takes an extraordinary turn of events for games to recover from a bad launch. Generally, after a bad launch, the reputation of that game and studio becomes permanently tarnished even if the issues are fixed later. A bad launch for a game can potentially result in it being permanently dead-on-arrival.
Unrelated clapback to Haxus.
The comment about "free-to-play griefers"... if this comment is in relation to a few people from Syndicate recently coming back to the game, you should know that they did nothing untoward. There was no griefing. There was a pretty amicable conflict over a piece of territory and one side won. -- you shouldn't let people screaming bloody murder sway your opinion, because frankly many of the people that have screamed bloody murder about Syndicate over the past decade will personally admit in hindsight that they were wrong about their opinions on us. Many people will admit that the times Syndicate have been involved in the game were actually the most interesting due to the emergent social gameplay we provided.
Steam requires a slick launch - if there's not a slick launch in the first week, there will be problems.
Firstly, refunds could actually result in Haxus losing money if the situation is bad enough. As far as I know Steam always takes a significant cut from the developer, and it doesn't give that cut back if a copy of a game is refunded. Each refunded copy could be a loss of $8 for Haxus at a pricepoint of $25, unless I'm wrong about how that works.
Secondly, it takes an extraordinary turn of events for games to recover from a bad launch. Generally, after a bad launch, the reputation of that game and studio becomes permanently tarnished even if the issues are fixed later. A bad launch for a game can potentially result in it being permanently dead-on-arrival.
Unrelated clapback to Haxus.
The comment about "free-to-play griefers"... if this comment is in relation to a few people from Syndicate recently coming back to the game, you should know that they did nothing untoward. There was no griefing. There was a pretty amicable conflict over a piece of territory and one side won. -- you shouldn't let people screaming bloody murder sway your opinion, because frankly many of the people that have screamed bloody murder about Syndicate over the past decade will personally admit in hindsight that they were wrong about their opinions on us. Many people will admit that the times Syndicate have been involved in the game were actually the most interesting due to the emergent social gameplay we provided.