10-06-2020, 05:21 PM
HAXUS, DUDE, HOLD ON A SEC. Make game F2P on Steam and keep patreon for income. Come on, project gets more income than ever. Financial success on steam is hard, especially for long term. There are good games that noone knows about, and bullshit one-week dev games that get a lot of attention. Steam in financial way will most likely fail with no time to react and adapt.
You CAN'T compare hazeron to no man's sky. This game uses different multiplayer model (players share most info with eachother and servers act as overlords). Closes game you can compare with in my opinion is EVE online. And look at it, it has subscription model. Elite Dangerous (P2P player interaction too and relatively low cost server maintenance) has an initial pricetag with some paid DLC's and microtransactions inside to keep project going.
Look, project reached 500$ per month from patreon. Its a milestone
You CAN'T compare hazeron to no man's sky. This game uses different multiplayer model (players share most info with eachother and servers act as overlords). Closes game you can compare with in my opinion is EVE online. And look at it, it has subscription model. Elite Dangerous (P2P player interaction too and relatively low cost server maintenance) has an initial pricetag with some paid DLC's and microtransactions inside to keep project going.
Look, project reached 500$ per month from patreon. Its a milestone
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