07-02-2020, 10:36 AM
(07-02-2020, 07:48 AM)Systemicyco Wrote: I really don't like the idea of locking gameplay behind progression. It makes the game unapproachable for people with a life... like those of us that work for governments.
I wasn't suggesting we would have to grind for days to get the needed skill levels. Just some minor tutorial-style unlocking of building types, so a new avatar has to actually be trained up a little bit. If it takes more than a week to unlock all building types, it would horribly fail.
I am not sure what would be good. At most any progression system with a clear cut maximum level or end of unlocks would be boring once it is fully unlocked. But we also don't want infinite power creep.