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Make Levels Useful

#7
(07-02-2020, 07:48 AM)Systemicyco Wrote: I really don't like the idea of locking gameplay behind progression. It makes the game unapproachable for people with a life... like those of us that work for governments.

I wasn't suggesting we would have to grind for days to get the needed skill levels. Just some minor tutorial-style unlocking of building types, so a new avatar has to actually be trained up a little bit. If it takes more than a week to unlock all building types, it would horribly fail.

I am not sure what would be good. At most any progression system with a clear cut maximum level or end of unlocks would be boring once it is fully unlocked. But we also don't want infinite power creep.
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Messages In This Thread
Make Levels Useful - by voyager - 04-08-2020, 11:18 PM
RE: Make Levels Useful - by Deantwo - 04-09-2020, 02:10 PM
RE: Make Levels Useful - by voyager - 04-30-2020, 06:16 AM
RE: Make Levels Useful - by Deantwo - 05-30-2020, 03:32 PM
RE: Make Levels Useful - by Systemicyco - 07-02-2020, 07:48 AM
RE: Make Levels Useful - by Deantwo - 07-02-2020, 10:36 AM
RE: Make Levels Useful - by Chronovore - 05-30-2020, 06:24 PM
RE: Make Levels Useful - by jakbruce2016 - 07-05-2020, 11:16 PM

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