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Allow Spacecraft Subsystems to be Empty

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With the new designer, new manufacturing processes and refitting. It would be nice if spacecraft subsystems could be set to "empty".

For example designing a spacecraft blueprint with a shield console, but leave it with no module type selected. Then we could refit swap the empty module with a shield module once we have acquired needed materials.

With the ideas Haxus mentioned wanting to implement allowing us to change module types when starting manufacturing of a spacecraft, we could even set subsystems we haven't researched yet to empty.
Volume used on those subsystems could just be tossed into framework, or just remain unused and useless until a module is installed.
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Allow Spacecraft Subsystems to be Empty - by Deantwo - 05-10-2020, 10:53 PM

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