Allow Spacecraft Subsystems to be Empty - Printable Version +- Hazeron Forums (https://hazeron.com/mybb) +-- Forum: Shores of Hazeron (https://hazeron.com/mybb/forumdisplay.php?fid=1) +--- Forum: Arena of Ideas (https://hazeron.com/mybb/forumdisplay.php?fid=15) +--- Thread: Allow Spacecraft Subsystems to be Empty (/showthread.php?tid=2333) |
Allow Spacecraft Subsystems to be Empty - Deantwo - 05-10-2020 With the new designer, new manufacturing processes and refitting. It would be nice if spacecraft subsystems could be set to "empty". For example designing a spacecraft blueprint with a shield console, but leave it with no module type selected. Then we could refit swap the empty module with a shield module once we have acquired needed materials. With the ideas Haxus mentioned wanting to implement allowing us to change module types when starting manufacturing of a spacecraft, we could even set subsystems we haven't researched yet to empty. Volume used on those subsystems could just be tossed into framework, or just remain unused and useless until a module is installed. RE: Allow Spacecraft Subsystems to be Empty - Deantwo - 05-11-2020 This would also remove the need for having the choice between "Spaceship" and "Starship", since you could just choose to not add a FTL drive module instead. |