08-10-2018, 08:16 PM
(This post was last modified: 08-10-2018, 09:30 PM by Mr. Mortius.)
I'll add that the new designer still can't calculate the volume of a cube correctly. When volume is the limiting factor on city development, it really should be determined a little more accurately than it is. The difference is significant on small worlds.
A comparison with the old system: The population limit as defined by the game is 1000 for a world. You make a city there, expecting that to be accurate. Instead, the population limit randomly turns out to be 890, and your city is unstable.
A comparison with the old system: The population limit as defined by the game is 1000 for a world. You make a city there, expecting that to be accurate. Instead, the population limit randomly turns out to be 890, and your city is unstable.