05-06-2020, 04:49 AM
What if...
So that way, you can only teleport once. If you were to spawn either in the dark side. Or on a tiny island, or somewhere you didn't like it.
Of course, that also brings with it the risk of someone teleporting somewhere they didn't like.
Which there's a few options for:
I remember when I first started my city in the last universe, where I sailed across an entire ocean, in the search of a perfect place to build my capital.
It was fun, and engaging. (And a times a little frustrating.) But it made the whole city feel much more of an accomplishment once I was settled in.
Obviously, I don't wanna force people to go trough what I did. But I feel like it might be a cheap escape, to get anywhere, and miss out on those potential opportunities.
Whereas, if you get one teleport. It's like a gamble. Do you stick with what you got. Or do you take the chance at something better? Or in some situations, if your spawn is really terrible. It could be a tool. One freebie to get somewhere better.
(04-29-2020, 10:59 PM)Haxus Wrote: The "new" state of an avatar is cleared when any of these things happens:
- The avatar stands at a building site.
- The avatar stands inside a spacecraft.
- The avatar boards a vehicle.
- The avatar accepts a berth aboard a spacecraft.
- The avatar has teleported at least once.
So that way, you can only teleport once. If you were to spawn either in the dark side. Or on a tiny island, or somewhere you didn't like it.
Of course, that also brings with it the risk of someone teleporting somewhere they didn't like.
Which there's a few options for:
- Suck it up. That's risk vs. consequences.
- Walk / run / fly.
- Find a new world. (Maybe this would grant one new teleport for the new world?)
- Craft a boat / or swim. (In case of teleporting to an island.)
- Contact an Agent for help. (In case of a bug.)
- Contact another empire.
I remember when I first started my city in the last universe, where I sailed across an entire ocean, in the search of a perfect place to build my capital.
It was fun, and engaging. (And a times a little frustrating.) But it made the whole city feel much more of an accomplishment once I was settled in.
Obviously, I don't wanna force people to go trough what I did. But I feel like it might be a cheap escape, to get anywhere, and miss out on those potential opportunities.
Whereas, if you get one teleport. It's like a gamble. Do you stick with what you got. Or do you take the chance at something better? Or in some situations, if your spawn is really terrible. It could be a tool. One freebie to get somewhere better.