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Asteroid Appears Unbeatable For AI Using Ballistics + Missiles

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So today was my civilization's doomsday, and for RP reasons I wanted the ship I sent out to use large missiles and piercing heavy weapons ammunition. Unfortunately, it seems the officer could not destroy it using 300 missiles and 3000 rounds of QL >150 ammunition. For the missiles, I think the issue was that the AI follows the asteroid at a distance of >5k by default, thus at 1km/s, the 5s lifetime of the missile is too short to actually impact the target. As for the bullets, they seem to just shoot off to the side of the asteroid. While I understand getting the AI to work better is an ongoing project, I feel this could negatively surprise many of the expected steam players as not everyone might have energy weapons in reserve or the time/skill to handle the asteroid themselves.
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Asteroid Appears Unbeatable For AI Using Ballistics + Missiles - by voyager - 04-13-2020, 10:07 PM

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