(03-31-2020, 02:36 PM)Haxus Wrote: Etherium
Very interesting! Hope it all works out and is much better now!
Also nice name!
(03-31-2020, 02:36 PM)Haxus Wrote: I apologize for the instability of the past week. I added 10 days of time to all active accounts, to compensate for the brokenness of things while I worked on fixing the problem.
When you give compensation like this, I always wonder if you give it to currently active accounts or accounts that were active during the problem time period, or both.
I can see reasons for during either, so just curious.
(03-31-2020, 02:36 PM)Haxus Wrote: Asteroid Report
It would be nice to know if the asteroid hit the sun or something.
Observatories will now report the event when an asteroid hits the sun or a planet.
Can we get this as a mail that isn't auto deleted please?
(03-31-2020, 02:36 PM)Haxus Wrote: System Map Location
Show my location on the solar system map
Done.
Very nice!
Of course you are showing a 3D location on a 2D map, so it might be kinda off.
Especially going to show with the more extreme tilts of companion star's child orbits.
Maybe the tilt of companion star's children should be removed, or at least be made very minor.
(03-31-2020, 02:36 PM)Haxus Wrote: Monster Origin?
When a monster is spotted aboard, the spotter should speculate where it came from if possible.
The crewman who spots a monster will now say something about its origin. This will give a hint to how it got aboard the ship.
I just pondered over this the other day. When my crew said they found animals in cargo crates, but in reality the animals were just stuck on the outside of the hull.
(03-31-2020, 02:36 PM)Haxus Wrote: Vehicle Transporter Magmium Heat Sink
Why does a vehicle transporter require a magmium heat sink? A personnel transporter doesn't require any heat sinks. It seems like a big jump to go right to magmium, putting Atlantis that much farther out of reach. :(
Vehicle transporter now requires cryo heat sinks instead of magmium heat sinks.
Can you fix the transporter pads costing io tubes too? Makes more sense if they cost transporter modules.
See: (Bug report) Transporter pads cost Io Tubes
See also: (Bug report) Spacecraft require non-Spare Parts
(03-31-2020, 02:36 PM)Haxus Wrote: Acid Immunity
My ship seems to be immune to acid damage from insidious atmosphere, from orbit all the way to the ground, if I keep itĀ over the airport.
A spacecraft must now be on the ground at the airport to be immune to atmospheric damage. This is supposed to represent the presence of ground crew who take care of your ship while you are at the airport, though it does not require the airport to actually have workers or people. Droids?
I just noticed today before the patch that the weather decay mentioned being landed at an airport terminal or at an airport repair shop will protect the ship from damage.
I still prefer the idea of airports providing a service area similar to how a space station does. So if your ship is too big to land, it just has to be hovering within the service area of the airport. It would be more like a space port with ships anchored everywhere above it.
As for droids, that checks out. Considering a city without population will also reply with a "automated message" (even without electricity).