By your reasoning CS:GO would have 4 weapons total, we would all eat potatoes in Minecraft and Factorio wouldn't exist.
Fake complexity is a key component of game design, without this video games would be bland.
Imagine playing CS GO with 4 weapons respectively called "Pistol", "SMG", "Sniper", "Assault Rifle", it would be boring AF.
Why have 2 types of electronic circuits in Factorio when one works just fine?
Beside, why would we have to produce rifles and ammo in Hazeron? Both serve no purpose on their own, might has well combine them right?
What about the tons of food we have at our dispositions? I'd be fine with just vegetables. How about the different diets? It serves no ingame purpose (aside from limiting you)
EDIT : and I'm saying all this as a Game Developer
Fake complexity is a key component of game design, without this video games would be bland.
Imagine playing CS GO with 4 weapons respectively called "Pistol", "SMG", "Sniper", "Assault Rifle", it would be boring AF.
Why have 2 types of electronic circuits in Factorio when one works just fine?
Beside, why would we have to produce rifles and ammo in Hazeron? Both serve no purpose on their own, might has well combine them right?
What about the tons of food we have at our dispositions? I'd be fine with just vegetables. How about the different diets? It serves no ingame purpose (aside from limiting you)
EDIT : and I'm saying all this as a Game Developer