Another minor suggestion.
Make most buildings disallow vehicle parking spots. It is way too often that we see new players having used an aircraft factory blueprint as another type of building. This is likely because the building blueprints start with "A", so they are at the top of the dropdown list.
But using an aircraft factory blueprint for another building type means that it will fetch vehicles to its parking spots, confusing new players when their newly made space rocket or helicopter vanish. Aircraft factory blueprints (and vehicle factory blueprints) also rarely have more than one workshop or very little commodity storage.
Edit: Basically, don't make the default aircraft factory blueprint work like such a good workshop factory, assign unneeded volume to framework instead.
Make most buildings disallow vehicle parking spots. It is way too often that we see new players having used an aircraft factory blueprint as another type of building. This is likely because the building blueprints start with "A", so they are at the top of the dropdown list.
But using an aircraft factory blueprint for another building type means that it will fetch vehicles to its parking spots, confusing new players when their newly made space rocket or helicopter vanish. Aircraft factory blueprints (and vehicle factory blueprints) also rarely have more than one workshop or very little commodity storage.
Edit: Basically, don't make the default aircraft factory blueprint work like such a good workshop factory, assign unneeded volume to framework instead.