I still think this is one of the biggest issues right now.
We have a ton of broken useless blueprints on the building blueprint exchange. Some broken because of bugs that need fixing, some useless because they were made for older versions of the system, and some are just plain bad and shouldn't be used or shown on the public exchange for new players.
This is why I so much want the "Empire Building Blueprint List" feature, so new players have a simple list of working blueprints when they first start out. But with that we also still need buildings to be simpler to design and use.
See: (Idea thread) Empire Building Blueprints List
A small change that would make building blueprints a little easier and less likely to be broken, would be to add ~100 commodity storage for each workshop. It would mean that a factory building would always have at least some storage, and always enough to do at least one run of its manufacturing line with all workshops assigned.
See: (Bug report) Inventory Full, Not Replacing Lower Quality
We also do have ideas for more customizable buildings, so we don't need so many building blueprints of many different sizes.
See: (Idea thread) Factory Complexes and Civilian Malls
We have a ton of broken useless blueprints on the building blueprint exchange. Some broken because of bugs that need fixing, some useless because they were made for older versions of the system, and some are just plain bad and shouldn't be used or shown on the public exchange for new players.
This is why I so much want the "Empire Building Blueprint List" feature, so new players have a simple list of working blueprints when they first start out. But with that we also still need buildings to be simpler to design and use.
See: (Idea thread) Empire Building Blueprints List
A small change that would make building blueprints a little easier and less likely to be broken, would be to add ~100 commodity storage for each workshop. It would mean that a factory building would always have at least some storage, and always enough to do at least one run of its manufacturing line with all workshops assigned.
See: (Bug report) Inventory Full, Not Replacing Lower Quality
We also do have ideas for more customizable buildings, so we don't need so many building blueprints of many different sizes.
See: (Idea thread) Factory Complexes and Civilian Malls