01-31-2020, 05:51 PM
Doing it just to relive the old days is one thing. The issue is all challenge of building a moon colony has been removed.
Non-Habital worlds should require workers before auto importing goods, or airports should at least require completion.
While I love than a space rocket flown by a simi-skilled pilot could colonize an entire star system without a starship, the fact of the matter is colonization is too easy too early. The ease of building a second colony means many players will have no experience loading a colonizing ship to start a new star system by the time they depart from their home system. While not an overly large issue on it's own, add in many player depart with only a P worm hole drive and you quickly find players stranded in a system they are not equip to colonize.
The challenge of building a lunar colony not only increases the depth of the game, it trains new players to be ready for colonizing more distant planets.
Again, I propose that the airport require being finished before it will begin to import goods and workers from system colonies. This is a simpler challenge than the old, needing a broker, airport, and power while still giving players a chance to learn about the requirements of building on remote uninhabited celestial bodies.
Non-Habital worlds should require workers before auto importing goods, or airports should at least require completion.
While I love than a space rocket flown by a simi-skilled pilot could colonize an entire star system without a starship, the fact of the matter is colonization is too easy too early. The ease of building a second colony means many players will have no experience loading a colonizing ship to start a new star system by the time they depart from their home system. While not an overly large issue on it's own, add in many player depart with only a P worm hole drive and you quickly find players stranded in a system they are not equip to colonize.
The challenge of building a lunar colony not only increases the depth of the game, it trains new players to be ready for colonizing more distant planets.
Again, I propose that the airport require being finished before it will begin to import goods and workers from system colonies. This is a simpler challenge than the old, needing a broker, airport, and power while still giving players a chance to learn about the requirements of building on remote uninhabited celestial bodies.
We are the Dreadknought Conspiracy. Please discard all further questions.