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2020-01-21 Server Crash, Mesh Lighting, Name Species, Site Overlap

#18
(01-22-2020, 09:56 AM)Vectorus Wrote: Allowing overlap is not necessarily the proper solution; it's just that, till now, it provided a workaround for a genuine problem.

As everyone is pointing out, the problem is that yields are so low.

Only really an issue if you are constructing buildings that are very big.
In the very beginning you are supposed to stick to smaller buildings, which is why it is so confusing to new players when they have access to the whole public building blueprint exchange.

(01-22-2020, 09:56 AM)Vectorus Wrote: Except that now, there is also a hard limit on the number of planets you can own without decay, and it's not high enough to get a good extraction rate.

Limited number of systems per empire member, not planets. Don't colonize tiny systems with only one world. Group up with other players to form an empire.

All that said, yes I also like the idea of more advanced mines being able to have more jobs per rock. But such advanced mines should require advanced resources and also be costly to construct. Either it should be a special module option in the building blueprint that adds advanced tools and materials to the construction cost, or at least require that the building is constructed with one of the more advanced construction materials.
See: Re: 2019-11-13 Resources, Manufacturing, Skills
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RE: 2020-01-21 Server Crash, Mesh Lighting, Name Species, Site Overlap - by Deantwo - 01-22-2020, 02:54 PM

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