01-22-2020, 01:22 AM
(01-22-2020, 12:18 AM)Haxus Wrote: In the tile terrain days, a tile had 0-4 rocks. That determined the number of mining processes you could run. Likewise, the number of trees limited the number of logging processes. You could not put two buildings on the same tile.
Yes, and in the tile terrain days, the resource cost for buildings and cities was much, much, much lower so the limited yield was balanced. The issue is how unbalanced the cost of all new style designs are with this new raw resource extraction limit. By limiting cities so heavily, as others have noted it will push players to use more and more officers for harvesting ships/stations to come even close to gaining the hundreds of thousands - millions of resources to build ships and cities which has a greater strain on the servers over having the cities be more feasible for extraction by having a higher process per rock multiplier.