The sky box uses a texture called a “cube map”. Each face of the cube map is a rendering of the galaxy in that direction. Other shapes do not work.
OpenGL has a setting that is supposed to blend the seams of the cube map. It is enabled in SoH. I will check to be sure it is being used properly.
I think it only blends the adjoining pixels. That might mean the blend is less effective at high resolution.
OpenGL has a setting that is supposed to blend the seams of the cube map. It is enabled in SoH. I will check to be sure it is being used properly.
I think it only blends the adjoining pixels. That might mean the blend is less effective at high resolution.