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Civilian Buildings Block Weapon's Fire

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(01-16-2020, 03:36 AM)martianant Wrote:
(01-14-2020, 04:33 PM)Vectorus Wrote: People will always try to keep platforms as low-volume as possible because they don't do anything with the volume except exist. Allowing all the hp of the buildings on them to be completely bypassed by destroying the platform would make platforms in general a very poor strategic choice - no one would want them.

This problem would be eliminated if something akin to my suggestion about having platforms/infrastructure have a free amount, like 4 or 6 free ones or such, similar to streetlights was implemented. The volume doesn't get 'wasted' for these structures, and it makes using these structures on small worlds actually feasible.

(01-16-2020, 10:51 AM)Vectorus Wrote: Yeah, that's a very good idea. Max world volume should really be functional volume only, now that building numbers effectively limit server load/general craziness.

Agreed, but it is off-topic for this bug report. Go to an idea thread instead, or else this discussion will just vanish and never be found again.
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RE: Civilian Buildings Block Weapon's Fire - by Deantwo - 01-16-2020, 11:50 AM

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