(01-11-2020, 02:43 AM)martianant Wrote: ...
It uses the blueprint, but the design is actually a blueprint and the shipyard can change modules types, but it never adds or removes actual systems, only the types!
Yes that is exactly what I meant.
(01-11-2020, 04:20 AM)martianant Wrote: Just change the default energy weapons to the atmosphere collector,
I still think that Harvesters and Weapons should be two separate Bays so we couldn't do this, but I guess people like this too much. I like to think of lower tech harvester bays as being an actual small hanger bay with harvester drones.