12-31-2019, 08:40 PM
Why allow it? Why ban it?
If people can't exploit it by instantly jumping from dark space into an attack then running away again - because stargates don't operate in the outlands - and if they can't exploit it by having massive production that's trivially easy to transport to the frontline - because brokers don't operate - there is little reason to ban it. It harms no one. There should obviously be a limit if the big numbers cause calculation errors or infinitude starts to hurt the servers, but that limit will probably be further out than the minimum "nice-skybox" range.
Current Hazeron gameplay exists to create an atmosphere, a backdrop for sci-fi stories. The "outpost beyond the Galactic rim" is a fairly prevalent sci-fi trope and anyone who has been to the outlands in Hazeron knows the lonely, cold atmosphere they create, looking out on the great ribbon of galactic stars, is evocative and valuable in itself.
Experienced players have the reach and ability to destroy ANYTHING in the main galactic area if you annoy them enough: hiding is a very important defence. Yet their offensive, griefing potential is de-fanged by the suggested nerfs. Celarious' specific problem of ringworld colonies at untouchable range appearing like the robots of Krikkit to stomp everyone and disappear - which is a real problem - goes away. Moreover, any attacks you do make from them by travelling conventionally can now be traced back by warp-signature, and at the 1-system-per-sector range it is pretty easy to extrapolate the source system.
If people can't exploit it by instantly jumping from dark space into an attack then running away again - because stargates don't operate in the outlands - and if they can't exploit it by having massive production that's trivially easy to transport to the frontline - because brokers don't operate - there is little reason to ban it. It harms no one. There should obviously be a limit if the big numbers cause calculation errors or infinitude starts to hurt the servers, but that limit will probably be further out than the minimum "nice-skybox" range.
Current Hazeron gameplay exists to create an atmosphere, a backdrop for sci-fi stories. The "outpost beyond the Galactic rim" is a fairly prevalent sci-fi trope and anyone who has been to the outlands in Hazeron knows the lonely, cold atmosphere they create, looking out on the great ribbon of galactic stars, is evocative and valuable in itself.
Experienced players have the reach and ability to destroy ANYTHING in the main galactic area if you annoy them enough: hiding is a very important defence. Yet their offensive, griefing potential is de-fanged by the suggested nerfs. Celarious' specific problem of ringworld colonies at untouchable range appearing like the robots of Krikkit to stomp everyone and disappear - which is a real problem - goes away. Moreover, any attacks you do make from them by travelling conventionally can now be traced back by warp-signature, and at the 1-system-per-sector range it is pretty easy to extrapolate the source system.