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Production Hangs at Zero

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When you run a process, it has a stated run-time. After reaching zero, instead of immediately resetting, it hangs there for as much as 6-8 seconds without adding anything to the inventory or allowing you to run again.

This makes the stated times very misleading: a 3 second process can actually take up to 4 times as long to run, and throws your production calculations severely and unpredictably out of whack.


This is by no means new, but it is quite frustrating and I wonder if something can be done to improve it? Really, there is little point even telling the player a process will take 3 seconds to run when it could be anything between 3-4 times that....obviously for the 60 day processes it's less of an issue.
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Production Hangs at Zero - by Vectorus - 12-23-2019, 09:57 AM

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