12-19-2019, 04:34 PM
(12-19-2019, 01:43 AM)Haxus Wrote: On the topic of balancing asteroids, they are much easier to defeat now. Should I give them more hit points?
Depends on what you want the player to be able to destroy it with I guess. If the goal is to get them into space, then no planetary defense should be able to, but yet maybe a fully loaded Space Fighter can (assuming 1/2 - 3/4 the shots land?). Any ship blueprint created with a weapons bay could do it if a Space Fighter can.
That should easily be able to handle a 3k health asteroid and the 4 pieces created? I'm not sure of the heavy arms ammo vs rocket damage differences etc, but I'd love to go find some and test it out.