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Asteroid Strikes Again!

#8
(12-19-2019, 01:43 AM)Haxus Wrote: On the topic of balancing asteroids, they are much easier to defeat now. Should I give them more hit points?

Depends on what you want the player to be able to destroy it with I guess. If the goal is to get them into space, then no planetary defense should be able to, but yet maybe a fully loaded Space Fighter can (assuming 1/2 - 3/4 the shots land?). Any ship blueprint created with a weapons bay could do it if a Space Fighter can.

That should easily be able to handle a 3k health asteroid and the 4 pieces created? I'm not sure of the heavy arms ammo vs rocket damage differences etc, but I'd love to go find some and test it out.
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Messages In This Thread
Asteroid Strikes Again! - by FinalGen - 12-17-2019, 05:33 PM
RE: Asteroid Strikes Again! - by Haxus - 12-17-2019, 05:55 PM
RE: Asteroid Strikes Again! - by FinalGen - 12-17-2019, 06:23 PM
RE: Asteroid Strikes Again! - by Vectorus - 12-17-2019, 08:56 PM
RE: Asteroid Strikes Again! - by resonkinetic - 12-18-2019, 01:41 AM
RE: Asteroid Strikes Again! - by Neils Iyssada - 12-18-2019, 11:52 AM
RE: Asteroid Strikes Again! - by Haxus - 12-19-2019, 01:43 AM
RE: Asteroid Strikes Again! - by FinalGen - 12-19-2019, 04:34 PM

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