Quote:"As the last geth falls you hear music come across the room. On the monitor, a quarian stands before a hushed crowd warbling a mournful a capella of worlds and innocence lost. The recorded song is dispatched to the geth worlds beyond the Persues Veil. The transmitter shuts down."From Mass Effect 1. AAA games need more text descriptions. Their visuals are never...as good as they seem to think they are. Story Engine?
I'd really like situational sounds, at least. My ship's engine room is no nosier than my captain's quarters. I want my steel factories to be soundscapes of their own. Arenas thick with cheers and the roars of dying beasts born under distant suns.
Even if it's just this!