Not a member yet? Why not Sign up today
Create an account  

Thread Rating:
  • 2 Vote(s) - 3 Average
  • 1
  • 2
  • 3
  • 4
  • 5
2018-07-24 Turrets, Sensors, World Building Limit

#36
(07-25-2018, 03:19 PM)Haxus Wrote: Here are three scenarios for scaling the building volume limit according to world surface area. Since population limit is already scaled linearly with world surface area, I'll use that as my basis.

1) Ringworld arc is the size where the building volume limit equals the size of the largest spacecraft hull, at 104M cubic meters.

Volume per person is 104857600÷4102166 = 25.561520426

Volume limit on the smallest moon is 288052
Volume limit on sphere 8 is 18435224

2) Sphere 8 (Earth size) is the size where the building volume limit equals the size of the largest spacecraft hull.

Volume per person is 104857600÷721210 = 145.391217537

Volume limit on the smallest moon is 1638413
Volume limit on a ringworld arc is 596418909, which is 5.7x the size of the largest spacecraft hull.

3) Sphere 12 (Largest globe) is the size where the building volume limit equals the size of the largest spacecraft hull.

Volume per person is 104857600÷1622723 = 64.618298995

Volume limit on the smallest moon is 728183
Volume limit on sphere 8 is 46603363.
Volume limit on a ringworld arc is 265074989, which is 2.5x the size of the largest spacecraft hull.
This isn't what I've asked for, but it's certainly agreeable, static building limits just encourage cookie cutter cites past a certain point, a scalable population limit mitigates that.

And TBH comparing games to books/tv shows/movies is a very dangerous game design philosophy. After all, what is more important? Your user's experience or some line/quote from a book/tv show/movie? This type of thought is why this game would barely compete with other games put through Steam Greenlight.
Reply



Messages In This Thread
RE: 2018-07-24 Turrets, Sensors, World Building Limit - by zslayern - 07-25-2018, 04:05 PM

Forum Jump:


Users browsing this thread:
7 Guest(s)