11-27-2019, 01:47 PM
It took EVE ten years to realize that every usable ingame item should be useful at all times in a sandbox game.
And another two to really nail the balance between them.
Purposefully creating an item that everybody will skip and even write guides "how to not repeat my mistakes in game X" is a bad idea. Really bad.
It gives a game an instant negative score.
And another two to really nail the balance between them.
Purposefully creating an item that everybody will skip and even write guides "how to not repeat my mistakes in game X" is a bad idea. Really bad.
It gives a game an instant negative score.